• Sponsor Nov 3, 2020

    Additions and changes:

    A development environment focused on modding. This is an exact mirror of the Cheat Engine project, hosted at. SourceForge is not affiliated with Cheat Engine. For more information, see the SourceForge Open Source Mirror Directory. Download Latest Version Cheat Engine 7.

    • Big Endian custom types. You can enable them in settings if you like
    • Commonality scanner now also compares the base address. (handy in case it's more than one register)
    • translation support for ceshare
    • smartedit now also deals with isPointer and isOffset memrecs
    • referencedfunctions filter improvement
    • PE section display/parsing for addresses
    • D3D hook now asks if you're sure you wish to use it (in case of accidental click)
    • Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
    • Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
    • When changing a memoryrecord value, you can reference 'value' and apply math to it
    • Added a 'File->Load Recent...' menulist
    • Added an option to autosave (in settings)
    • Added .netcore support to the dotnet data collector
    • Added a syntaxcheck menuoption to the CE lua script window
    • Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
    • When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
    • Some extra foundlist preferences
    • Find out what access/writes now resolved the address to string (when it has time)
    • CEShare now has a list of games that have tables
    • AA: dealloc(*) - Now deallocated all memory a script allocated
    • AA: unregistersymbol(*) - Now unregisters all symbols a script registered
    • Added a more userfriendly .net inspector
    • Autoattach won't open itself anymore
    • CEShare now has a list of all available tables
    • Code Dissect now deals with relocated memory modules when loading a state back
    • Lua Formula scan has an alternate scan option which allows for more than 1 thread
    • Change Value of memory records can now deal with math

    Fixes

    • Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
    • Unknown initial value scan for 2GB+ regions failed
    • Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))
    • AMD support for DBVM
    • Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
    • Copy paste bug in the form designer
    • Hotkeys swapped comma and period on display
    • Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
    • AutoAssemble local would fail after opening a process
    • Pointermap based rescan
    • Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
    • Kerneldebug is more stable on newer windows builds
    • Lua/Mono: Better support for utf8 strings
    • Lua/Mono: Support targets that use mono, but not unity
    • Lua/Mono: UWP targets work better
    • LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions
    Cheat engine 7.2 windows
    1. So copy the files from C:Program FilesCheat Engine 7.2 and paste it into C:Users(name)Downloadscheat-engine-7.2Cheat Enginebin and skip if.
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    • Fixed executeMethod for widestrings (type4)
    • Fixed AOBScanUnique truncating addresses
    • AddressList['description'] works now as well
    • some scripts variables that used to be global are now local
    • injectDLL has a new parameter to specify if CE should reload the symbols
    • getNameFromAddress has a new parameter to specify if you wish section names (default=false)
    • TfrmLuaEngine: document the mOutput and mScript properties
    • loadModule now has an optional timeout value
    • added an interface for the DotNetDataCollector
    • implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
    • createClass and createComponentClass won't access violation anymore for giving an unsupported name
      And a bunch of new functions and classes/methods/properties. Check out celua.txt

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    11/04/2020: Fix scripts that use some of the obsolete unsupported functions